I'm a software developer and indie game designer living in Auburn, Alabama. My passion is creating remixable art and code through copyleft and open licenses. This is a portfolio of my personal projects, plus a showcase of community uses of my works.
A single-player action RPG in the dark style of the original Diablo. Designed to be easy for anyone to mod. I'm the lead developer, designer, and technical artist.
The sun has not returned in several days. Evil forces are using the safety of night to invade. Take up arms to fight against the darkness.
Interactive fiction about an aspiring adventurer. Use your wits and meager equipment to survive a dangerous fantasy world.
Relive the simple days of riding a bicycle around the neighborhood. Fashioned after the area in which I grew up.
A mock simulation of getting karma on reddit. Simple and sublime slot machine. I coded this in a 24 hour jam.
A tongue-in-cheek calculator that shows, hey, maybe we shouldn't create an MMO as our first gamedev project.
Print-on-demand 3D models for 25mm tabletop dungeon crawling.
In 2013 I am participating in One Game A Month. My current score is in the top five percent.
Various articles I've written. Currently they focus on Isometric tutorials.
My collection of Creative-Common licensed artwork.
My open-source code releases for games and other project.
My child model is used in Auti-Sim, an simulation about an autistic child on a playground created by TaylanK.
My CC licensed rings and potions were voted among OpenGameArt's favorite 3D art of 2012.
An award-winning RPG using my open source Flare engine, made by Matthew Krohn and Thane Brimhall.
A Halloween "Easter Egg" on the Yellow Pages Deals section featured my zombie sprites. (no longer active)
A game made for 7-day Roguelike 2011 featuring my free 1-bit tiles. Created by Ido Yehieli and Corey Martin.
My rigged human models were mentioned in an article about Free Software resources by Terry Hancock.
Have a finished project that uses my code or art? Drop me a message and I'll feature it here.