I'm a software developer and indie game designer living in Auburn, Alabama. My passion is creating remixable art and code through free culture licenses. This is a portfolio of my personal projects, plus links to places you can find me online.
Arrange items quickly to save them from the landfill. A tiny educational arcade game about Recycling. (playable Beta)
The sun has not returned in several days. Evil forces are using the safety of night to invade. Take up arms to fight against the darkness. (demo, Act I)
A single-player action RPG in the dark style of the original Diablo. Designed to be easy for anyone to mod. I'm the original lead developer and technical artist. (playable Beta)
This short art rhythm game is about life, love, and pursing dreams. Takes 2 minutes to play. (prototype)
A tongue-in-cheek calculator that shows, hey, maybe we shouldn't create an MMO as our first gamedev project.
Various articles I've written. Currently they focus on Isometric tutorials.
A tiny slot machine game that doubles as a satirical simulation of Reddit. I coded this in a 24 hour jam to learn HTML5 gamedev. (complete)
Ready your meager equipment, read carefully, and use your wits to survive a dangerous fantasy world. "Choose Your Own Adventure" style interactive fiction. (demo, chapter 1)
Relive the simple days of riding a bicycle around the neighborhood. Fashioned after the area in which I grew up. (prototype)
Print-on-demand 3D models for 25mm tabletop dungeon crawling.
My collection of Creative-Common licensed artwork. I am also a site moderator that primarily deals with Creative Commons license questions.
My open-source code releases for games and other project.