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    <title>OSARE News</title>
    <link>http://clintbellanger.net/rpg/</link>
    <description>OSARE News (Open Source Action Roleplaying Engine)</description>
    <item>
      <title>20100905</title>
      <link>http://clintbellanger.net/rpg/blog/20100905</link>
      <description>OSARE v0.09 Released


A fast release this time!  Less than a week since v0.08, I've been having lots of fun coding updates.</description>
    </item>
    <item>
      <title>20100904</title>
      <link>http://clintbellanger.net/rpg/blog/20100904</link>
      <description>Averguard Complex


Added the last wing of the Averguard Keep: the Complex.  The monster composition is significantly harder </description>
    </item>
    <item>
      <title>20100903</title>
      <link>http://clintbellanger.net/rpg/blog/20100903</link>
      <description>Experience and Leveling Up


I'm on a code spree; v0.09 might come soon.



The major addition I wanted to do for v0.09 i</description>
    </item>
    <item>
      <title>20100902</title>
      <link>http://clintbellanger.net/rpg/blog/20100902</link>
      <description>Gold Coins

The latest check-in has gold coins dropping from creatures/containers.  Warning: if you get over 2 billion gold yo</description>
    </item>
    <item>
      <title>20100901</title>
      <link>http://clintbellanger.net/rpg/blog/20100901</link>
      <description>OSARE v0.08 "Loot" Released


The newest OSARE release is focused on loot.  Over 500 items are in the game, dropped from enem</description>
    </item>
    <item>
      <title>20100830</title>
      <link>http://clintbellanger.net/rpg/blog/20100830</link>
      <description>Bug Testing for v0.08


The latest OSARE Google Code check-in is my candidate for v0.08.  Included is nearly 600 game items, </description>
    </item>
    <item>
      <title>20100829</title>
      <link>http://clintbellanger.net/rpg/blog/20100829</link>
      <description>Item Database


All of the coding is done for the v0.08 loot update.  Woot!



What remains is adding all the starting ga</description>
    </item>
    <item>
      <title>20100826</title>
      <link>http://clintbellanger.net/rpg/blog/20100826</link>
      <description>Loot Stats

Finally got all the starting loot animations done.  As far as I know, this means I'm completely done with art asse</description>
    </item>
    <item>
      <title>20100818</title>
      <link>http://clintbellanger.net/rpg/blog/20100818</link>
      <description>Loot Animation


Making a list of the loot animations I need.  Just to keep track.  Essentially every item type has a unique </description>
    </item>
    <item>
      <title>20100808</title>
      <link>http://clintbellanger.net/rpg/blog/20100808</link>
      <description>Loot


Lots of real life events have been overshadowing my OSARE time.  Thanks to all of you who still have interest in the p</description>
    </item>
    <item>
      <title>20100708</title>
      <link>http://clintbellanger.net/rpg/blog/20100708</link>
      <description>Unicode

Unicode is slightly intimidating, but I think I've found the most useful way to tackle it in my game.


GNU Unifon</description>
    </item>
    <item>
      <title>20100630</title>
      <link>http://clintbellanger.net/rpg/blog/20100630</link>
      <description>Minotaur 360

</description>
    </item>
    <item>
      <title>20100627</title>
      <link>http://clintbellanger.net/rpg/blog/20100627</link>
      <description>
Minotaur WIP:

</description>
    </item>
    <item>
      <title>20100624</title>
      <link>http://clintbellanger.net/rpg/blog/20100624</link>
      <description>
OSARE updates might be slow for a couple weeks while I'm apartment hunting.  I am still choosing a loot system and I may have </description>
    </item>
    <item>
      <title>20100621</title>
      <link>http://clintbellanger.net/rpg/blog/20100621</link>
      <description>Analyzing Loot


Choosing a loot system is probably the trickiest part; implementation is a close second.  Loot affects most </description>
    </item>
    <item>
      <title>20100611</title>
      <link>http://clintbellanger.net/rpg/blog/20100611</link>
      <description>OSARE v0.07 Released: Inventory

The newest version of OSARE is ready, this time with the focus on Inventory.  In game, open t</description>
    </item>
    <item>
      <title>20100608</title>
      <link>http://clintbellanger.net/rpg/blog/20100608</link>
      <description>0.07 Coming Soon

0.07's main focus is "Inventory".  I will probably package 0.07 this weekend.  The current checked-in code r</description>
    </item>
    <item>
      <title>20100606</title>
      <link>http://clintbellanger.net/rpg/blog/20100606</link>
      <description>Artifacts

I got artifacts working in-game.  Currently they can be created to boost a few main stats: hp, hp regen, mp, mp reg</description>
    </item>
    <item>
      <title>20100602</title>
      <link>http://clintbellanger.net/rpg/blog/20100602</link>
      <description>Working on 0.07


I'm working on some fun interface stuff for version 0.07.



  Mouseover tooltips system (done)
  Word</description>
    </item>
    <item>
      <title>20100528</title>
      <link>http://clintbellanger.net/rpg/blog/20100528</link>
      <description>OSARE v0.06 released!

OSARE version 0.06 is now ready for download.  New in this release:


  Tweaked some sound effects d</description>
    </item>
    <item>
      <title>20100527</title>
      <link>http://clintbellanger.net/rpg/blog/20100527</link>
      <description>Antlion and Goblin

Finally finished animating the old Antlion and Goblin models that have been sitting on my hard drive for a</description>
    </item>
    <item>
      <title>20100525</title>
      <link>http://clintbellanger.net/rpg/blog/20100525</link>
      <description>Skeletons!


I just finished adding support for multiple enemy types.  The maps now have both zombies and skeletons.  There a</description>
    </item>
    <item>
      <title>20100524</title>
      <link>http://clintbellanger.net/rpg/blog/20100524</link>
      <description>Containers and Switches

I added support for map containers and switches.  Currently these are all "pressure plate" type activ</description>
    </item>
    <item>
      <title>20100519</title>
      <link>http://clintbellanger.net/rpg/blog/20100519</link>
      <description>Footsteps

I added footstep sound effects to OSARE (look at the Google Code link for the bleeding edge stuff).  The game's ani</description>
    </item>
    <item>
      <title>20100516</title>
      <link>http://clintbellanger.net/rpg/blog/20100516</link>
      <description>OSARE v.0.05


OSARE version 0.05 is now up.



  Added map transitions
  Added a starter dungeon with three wings named</description>
    </item>
    <item>
      <title>20100515</title>
      <link>http://clintbellanger.net/rpg/blog/20100515</link>
      <description>Editing OSARE Maps with Tiled


I'm using Tiled to do most of my OSARE map editing.  Here's how my current process works:

</description>
    </item>
    <item>
      <title>20100509</title>
      <link>http://clintbellanger.net/rpg/blog/20100509</link>
      <description>Tiled

Today I tried using Tiled to edit maps for OSARE.  It took a bit of work to set up, but I think it's worth it.

My ma</description>
    </item>
    <item>
      <title>20100506</title>
      <link>http://clintbellanger.net/rpg/blog/20100506</link>
      <description>Town Tiles

Testing some medieval building tiles:



[--Update--]
Done! Medieval Building Tiles
</description>
    </item>
    <item>
      <title>20100430</title>
      <link>http://clintbellanger.net/rpg/blog/20100430</link>
      <description>Dungeon Entrances


I've been working on some larger graphics for dungeon entrances and other set pieces.


</description>
    </item>
    <item>
      <title>20100429</title>
      <link>http://clintbellanger.net/rpg/blog/20100429</link>
      <description>Free Gamer Blog plug

qubodup has plugged OSARE over at the Free Gamer blog.  Sweet!

Map Loading

Collecting my thoughts </description>
    </item>
    <item>
      <title>20100428</title>
      <link>http://clintbellanger.net/rpg/blog/20100428</link>
      <description>Looking Towards 0.05


I've been pretty busy with life and work, so I haven't really touched anything yet for 0.05.  The firs</description>
    </item>
    <item>
      <title>20100420</title>
      <link>http://clintbellanger.net/rpg/blog/20100420</link>
      <description>Commissions Update

Several artists have contacted me in the last couple weeks to see if help is needed on OSARE.  I'm already</description>
    </item>
    <item>
      <title>20100414</title>
      <link>http://clintbellanger.net/rpg/blog/20100414</link>
      <description>OSARE v0.04 Release

OSARE v0.04 is ready for download.  New to this version is font support and basic menus.  I spent a lot o</description>
    </item>
    <item>
      <title>20100406</title>
      <link>http://clintbellanger.net/rpg/blog/20100406</link>
      <description>Blarumyrran (from #opengameart on freenode) has taken on a commission to put some polish on my equipment icons.  Thanks, Blarumy</description>
    </item>
    <item>
      <title>20100405</title>
      <link>http://clintbellanger.net/rpg/blog/20100405</link>
      <description>Font and Menus


I've been doing lots of work on OSARE and 0.04 is just around the corner.  Most of my work has been outside </description>
    </item>
    <item>
      <title>20100228</title>
      <link>http://clintbellanger.net/rpg/blog/20100228</link>
      <description>Version 0.03 Release


Version 0.03 is up!  The core gameplay is starting to emerge.



  Combat to the death.  You can k</description>
    </item>
    <item>
      <title>20100215</title>
      <link>http://clintbellanger.net/rpg/blog/20100215</link>
      <description>Version 0.02 Release


Version 0.02 is up!  Things are finally starting to get interesting.


  Re-rendered all assets usi</description>
    </item>
    <item>
      <title>20100101</title>
      <link>http://clintbellanger.net/rpg/blog/20100101</link>
      <description>Version 0.01 Release



Download


  demo (win)

  demo (mac)
  demo (src)

</description>
    </item>
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