I'm a software developer and indie game designer living in Auburn, Alabama. My passion is creating remixable art and code through free culture licenses. This is a portfolio of my personal projects, plus links to places you can find me online.
Art asset pack in Kenney's Tiny Dungeon style. 180 sprites at 16x16 pixels including 100+ monsters and 50+ animals. (released)
Experimental minimalist dungeon crawler. 4 color greyscale and 120x90 resolution. Best played in Chrome for Mobile. (prototype)
Explore a tech outpost as a tiny robot that recharges in sunlight. Platformer metroidvania. 128x128 resolution. Best played in Chrome. (prototype)
Arrange items quickly to save them from the landfill. A tiny educational arcade game about Recycling. (released)
The sun has not returned in several days. Evil forces are using the safety of night to invade. Take up arms to fight against the darkness. (demo, Act I)
A single-player action RPG in the dark style of the original Diablo. Designed to be easy for anyone to mod. I'm the original lead developer and technical artist. (released)
This short art rhythm game is about life, love, and pursing dreams. Takes 2 minutes to play. (prototype)
A tongue-in-cheek calculator that shows, hey, maybe we shouldn't create an MMO as our first gamedev project.
Various articles I've written. Currently they focus on Isometric tutorials.
A tiny slot machine game that doubles as a satirical simulation of Reddit. I coded this in a 24 hour jam to learn HTML5 gamedev. (complete)
Ready your meager equipment, read carefully, and use your wits to survive a dangerous fantasy world. Branching interactive fiction. (demo, chapter 1)
Relive the simple days of riding a bicycle around the neighborhood. Fashioned after the area in which I grew up. (prototype)
My collection of Creative-Common licensed artwork. I am also a site moderator that primarily deals with Creative Commons license questions.
My open-source code releases for games and other project.